Traveller eventually came to describe an interstellar community of sorts, focused on a "Third Imperium", of which the original Spinward Marches was merely a small frontier area. ![]() But Traveller isn't a role-playing system, because you can play GURPS Traveller, which is a different system entirely. The system wasn't static, though the release of supplements and of subsequent editions of the system brought more detailed character generation, task systems, rules for skill improvement, and additional skills and rules for them. ![]() While there were some assumptions about the campaign world, an interstellar setting called "the Spinward Marches", little actual information was initially provided, leaving the campaign world to the Referee's fertile imagination. This was generally perceived as giving the game a more "three-dimensional" feel. Characters did not enter the campaign young and untrained rather, they had careers during which character development occurred. Traveller was probably the first game of its kind to divorce the concept of skills from that of occupation or class. The publishing license has passed through a number of hands since then. ![]() Forty years later, it still has a rabid pack of followers, despite the fact that GDW closed down in 1996. Traveller was one of the earliest published role-playing-game systems, originally designed by Marc Miller and first published by Game Designers Workshop (GDW) in 1977. The cover of the original Traveller box set.
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